It’s crazy to think that Dota heroes have been consistently developed and released for almost two decades at this point. That is 122 unique opportunities to practice hero design, not to mention the countless patches of tweaking and reworking or the likelihood of many partially developed hero concepts. That is a lot of time to optimize what makes a good hero. It also means there are a lot of other moving pieces to consider when trying to create a hero that will be relevant and unique enough to be interesting.
Source
Related tags :